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MyVersionOfNonconformist-v.02 by *PC-JUNKY:iconPC-JUNKY:


©2005-2009 *PC-JUNKY
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Submitted: September 24, 2005
File Size: 1.7 MB
Image Size: 852 KB
Resolution: 1280×1024
Comments: 31
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I tried my hand at making my own version of 's wallpaper Nonconformist

Nothing is different in this version from v.01 except that the balls in this one are black instead of blue.

Created and rendered in Cinema 4D.

Render Time: Around 5 hours @ 4000x3200

Enjoy :)

In the download: Two 24bit bitmap versions of this at 1600x1200 and 1280x1024 . . .




12-30-05 -- EDIT: I have update this image to a much higher quality version of this render which is the one that I am offering for printing here. It is awaiting being approved for print.

Here is a preview of the quality for the new render. Click Here
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I'm not sure which one I like more. I love the reflections in the balls, and the curved track. I wish Bryce could do that. I don't have the free time to learn another program :( Keep the renders coming! :)

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:crazy: I don't have to be driven crazy. It's a short enough trip that I can walk! :crazy:
I can't choose which I like better, or I'd be conforming ;)

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"Scoffers of the Bible's Prophesies tend to readily embrace other false belief systems, ie: rapture, Nostradamus, evolution, & the History Channel's opinions." "It's very dangerous to call one's self a Christian, and call God's Word a conspiracy theory."
Wow... I love this version. ^^ Well done!

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":But the leaders of the free world:
:Are just little boys throwing stones:"
Nice man, Looking good :-)

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Out of all the things I have lost, I miss my mind the most

Wonder where this goes? :shh:
The reflection in the balls is done by using a hdri image as the lighting and then setting the ball to reflect the hdri image properly.

As for the curved track I made some spiral tubes and the set the camera view to view from the front so that it mades some nice curved line patterns which I render to alpha b&w image and then opened that with adobe Illustrator and traced those curves with it and then exported them as a native illustrator file and then droped them into Cinema 4D to create my spline for which I sweep NURBS and a circle spline to create the curved track.
Thanks for the explanation. You completely lost me!

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:crazy: I don't have to be driven crazy. It's a short enough trip that I can walk! :crazy:
Thank you for commenting I am glad you like it :)

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